All Projects

Making Minerals

Australian Museum
3D Animation, Experience, Game Design, Interactive

The Australian Museum in Sydney commissioned Monkeystack to produce a touch screen interactive for their permanent Minerals gallery – an exhibition that’s been 2.7 billion years in the making!

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Positive Health Games

POSITURE
3D Animation, 3D Modelling, App Development, Game Design, Interactive

Monkeystack partnered with POSITURE to produce gamified interactive solutions that improve the posture, mental health and well-being of children, neurodiverse people and aging populations, combatting the problems commonly caused by looking down at a phone or screen for extended periods of time. This is the familiar posture that we all observe daily known as ‘text neck’.

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Augmented Revolution

Illuminate Adelaide
3D Animation, App Development, Interactive, XR

Monkeystack were asked to produce a spatial narrative app experience with augmented reality (AR) that brought the work of contemporary First Nations artists to life for Illuminate Adelaide: South Australia’s premier winter event that brings together the best and boldest in art, music, technology and invention from around Australia and the world.

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Cyber Safety Dash

Mockingbird Consultancy
2D Animation, Game Design, Interactive

Cyber Safety Dash is an engaging browser-based game aimed at 6-11 year olds that Monkeystack developed for Mockingbird Consultancy, released for cyber security awareness month.

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Wansolmoana (One Salt Ocean)

Australian Museum
3D Animation, Experience, Interactive

Monkeystack was commissioned by the Australian Museum to produce a multi-user interactive table top touchscreen experience for their new permanent gallery, Wansolmoana (One Salt Ocean).

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Know Before You Go

Smartraveller
2D Animation, Animated Series

Monkeystack produced a 2D animated series of ‘know before you go’ reels for Smartraveller, the travel advice service provided by the Australian Department of Foreign Affairs and Trade, and Dentsu Creative PR.

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Interactive Learning Stations and Games

Marine Discovery Centre
3D Animation, App Development, Game Design, Interactive

Monkeystack produced a suite of engaging and educational interactive learning stations and games for the Marine Discovery Centre, the only coastal and marine educational facility for school-aged students and the broader community in South Australia.

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STRIX

BAE Systems Australia
3D Animation, 3D Modelling, Visualisation

BAE Systems Australia commissioned Monkeystack to produce a launch video and a suite of mission animations to debut the ‘STRIX’, their new, one of a kind VTOL (vertical take-off and landing) uncrewed air system, at the 2023 Avalon Airshow in Geelong, Australia.

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DemocraCity

National Electoral Education Centre
3D Animation, Experience, Game Design, Interactive

The Australian Electoral Commission (AEC) recently conducted a huge remodelling project for the National Electoral Education Centre (NEEC) educational space in Old Government House, Canberra. Monkeystack was commissioned to produce a 3D interactive game for the space and provide a seamless experience between the physical and digital world.

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Project Space Botany

Adelaide Botanic Gardens
App Development, Experience, Game Design, Interactive

‘Project Space Botany’ is an educational interactive app-based game that Monkeystack produced for the Botanic Gardens and State Herbarium of South Australia as a program supported by the Department for Education.

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Everyday Entomophagy

The University of Adelaide
2D Animation

We produced a 2D animated educational video all about “Everyday Entomophagy”, as part of a collaboration between researchers at the University of Adelaide, Monkeystack and Post Dining, aimed to provide the South Australian community with an opportunity to interact with local STEMM research and increase awareness of insects as a sustainable food source.

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Brain Break Bops

Education Services Australia
2D Animation, Animated Series

Education Services Australia commissioned us to produce a 2D animated series of educational resources for early years students to build interoception awareness (feeling more connected with your body and your bodily signals) and practice self-regulation activities. We created five ‘Brain Break Bops’ animated music videos, each demonstrating an interoception activity, plus other fun dance moves and memorable song lyrics, for the viewer to follow along and practice as whole class groups, smaller groups or in one-to-one sessions.

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Boorais and Smoke Don’t Mix

Victorian Aboriginal Health Service
3D Animation, App Development, Experience, Interactive, XR

Monkeystack were engaged by the Victorian Aboriginal Health Service to produce an impactful VR experience to accompany their health and wellbeing campaign, ‘Boorais and Smoke Don’t Mix’ (Boorais meaning babies or children), dedicated to their vision of a community free from the harmful effects of smoking.

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Adelaide Christmas Cracker Trail

City of Adelaide
3D Animation, App Development, Game Design, Interactive, XR

The City of Adelaide asked us to produce a festive AR experience as a fun, engaging and highly accessible single point of digital contact between Adelaide’s Christmas Festival and visitors to the City of Adelaide. We created a gamified AR experience trail across 14 City of Adelaide Christmas Festival locations that visitors to the city could easily download to see and play in Adelaide through festive-tinted glasses.

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G&S Fest!

State Opera South Australia
2D Animation, Motion Graphics

Monkeystack partnered with State Opera South Australia for G&S FEST, a 10-day celebration of the founding fathers of British comedy opera, Gilbert & Sullivan, producing an animated TVC that encapsulated the flamboyant fun that G&S are so well known for.

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Thin Ice VR

3D Animation, Experience, Interactive, XR

A Monkeystack and Shackleton Epic Expedition production, Thin Ice VR is a 22-minute historical re-creation documentary VR experience presented by Tim Jarvis AM.

In 1914, polar explorer Sir Ernest Shackleton led one of history’s greatest stories of leadership and survival; the ill-fated Imperial Trans-Antarctic Expedition. Over 100 years later we follow in the footsteps of Shackleton with Tim Jarvis AM, experiencing the adventure first-hand to see the effect climate change has had on the Antarctic region through immersive VR.

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ElectionSim

Australian Electoral Commission
3D Animation, Experience, Game Design, Interactive

The Australian Electoral Commission (AEC) program of face-to-face election training was disrupted due to the global pandemic. They needed to find a new and innovative way to bring people together for one Australia’s largest logistical exercises, the Australian federal election.

Monkeystack were commissioned to produce ‘ElectionSim’, an immersive, interactive and media-rich gamified solution as an alternative to the face-to-face simulations conducted at a dedicated facility.

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Hike: Short Film

3D Animation, 3D Modelling

A Monkeystack Production, Hike is an animated short film focusing on the relationship between a mother and child, gently exploring the emotional turmoil of grief, memory and growth in the wake of a tragedy. It follows a young teenager honouring the memory of their mother while connecting with nature, ultimately discovering catharsis and resolution.

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Six Steps to Cardiac Recovery

Flinders University
3D Animation, App Development, Game Design, Interactive

Monkeystack produced the interactive health management app ‘Six Steps to Cardiac Recovery’ for Flinders University, as part of their Caring Future Institute work.

The app is to educate cardiac patients on self-care management, reinforcing information that all patients and their families should know before leaving hospital, as well for nurses to use as a guide to facilitate conversation.

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Interactive Cube

BAE Systems Australia
3D Modelling, Experience, Interactive, Visualisation, XR

BAE Systems Australia commissioned Monkeystack to produce an interactive experience ‘Cube’ to debut at the Land Forces International Land Defence Exposition 2021 in Brisbane, Queensland that represented their structured brand guidelines as a modern, forward-thinking company with cutting-edge innovations.

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How To. Help Me. Show Me.: Interactive Game

3D Animation, App Development, Game Design, Interactive

How To. Help Me. Show Me. is an educational skill-building game aimed at children, young adults and adults living with autism. Developed from first-hand experience, the game takes the user through various scenarios of everyday activities that are second nature to most, but can cause distress to those with autism; such as brushing your teeth and getting your hair cut.

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Curious Creatures and Feeding Frenzy at Light Creatures

Illuminate Adelaide at Adelaide Zoo
Experience, Game Design, Interactive

Monkeystack produced two interactive projection-based installations for Light Creatures at Adelaide Zoo as a part of Illuminate Adelaide, inviting South Australia to experience nature in a new light. Curious Creatures and Feeding Frenzy were two of the six installations at home in Adelaide Zoo as part of a wider collaboration with giant glowing lanterns and winter warmer food and drink stalls, giving South Australians something to get out of the house and excited about over the winter.

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Embrace Kids

Body Image Movement
2D Animation, Motion Graphics

Recent studies suggest that body image is the no.1 issue effecting children, with more than 70% admitting to not liking their body and wanting to change it. Monkeystack prodiced 2D animations for Embrace Kids, the social impact documentary by Taryn Brumfitt of Body Image Movement and SLA Films, exploring the world of body image through the eyes of children.

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Hand Model of the Brain

Emotion Coaching UK
2D Animation

Emotion Coaching is based on the principle that nurturing and emotionally supportive relationships provide optimal contexts for the promotion of children’s outcomes and resilience.

Monkeystack produced a 2D animated ‘Hand Model of the Brain’ for Emotion Coaching UK, developers and providers of Emotion Coaching training and consultancy, to be used as a valuable resource within their training.

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